Pengembangan Video Permainan Prisoner’s Dilemma 2D Platformer Dengan Menggunakan Unreal Engine
Abstract
The dominance of 3D games has contributed to the fast growth of the video game industry in recent decades. Since 3D games have become so popular, 2D games might offer an intriguing alternative. Using the "Prisoner's Dilemma" game theory, this research attempts to construct a 2D game that will provide players with an engaging gaming experience. This work was developed using agile methodologies because of its flexibility, which enables rapid responses to evolving software development requirements. Black Box Testing and surveys revealed that the Prisoner's Dilemma is a fun, participatory game with branching narratives and conflict. Furthermore, player feedback was integrated through a survey with 28 respondents. The findings indicate that this video game has an appealing user interface (UI), a manageable difficulty level, is easily playable on a computer, has simple controls, and can entice players to attempt additional 2D video games.
Downloads
Hak cipta jurnal ini ditugaskan untuk KALBISCIENTIA sebagai penerbit jurnal berdasarkan pengetahuan penulis, sedangkan hak moral publikasi merupakan milik penulis. Setiap publikasi cetak dan elektronik dapat diakses secara terbuka untuk tujuan pendidikan, penelitian, dan perpustakaan. Dewan editorial tidak bertanggung jawab atas pelanggaran hak cipta kepada pihak lain selain dari yang telah disebutkan sebelumnya. Reproduksi bagian mana pun dari jurnal ini (dicetak atau online) hanya akan diizinkan dengan izin tertulis dari KALBISCIENTIA: Jurnal Sains dan Teknologi.