Perancangan Novel Grafis Kepala Dua Tentang Menghadapi Quarter Life Crisis untuk Dewasa Muda

  • Anissa Putri Institut Teknologi dan Bisnis Kalbis
  • Vicky Septian Rachman Institut Teknologi dan Bisnis Kalbis
Keywords: adulthood, collage art, graphic novel, quarter life crisis

Abstract

When someone has reached adulthood, their will begin to explore theirself and environment. Often, they feel confused to decide which choice is the right one, that phase called Quarter Life Crisis. Some of them seek professionals such as psychologists or psychiatrists to help their problem. However, some young adults who had difficult to explain their situation tend to close themselves off and choose to read books that relate to their situation. Reading a book can dive into the world of other people who have similar feelings and experiences. Graphic novels are now familiar to readers, many graphic novels have been in bookstores with various topics. Seeing that growth, author chose to design a graphic novel book, using literature study research methods and deep interviews with young adults and professional. With that motive young adults begin to learn to understand themselves and not be stuck in that phase for too long.

Downloads

Download data is not yet available.
Published
2022-10-20
How to Cite
Putri, A., & Rachman, V. S. (2022). Perancangan Novel Grafis Kepala Dua Tentang Menghadapi Quarter Life Crisis untuk Dewasa Muda. BHAGIRUPA, 2(2), 36-43. Retrieved from http://ojs.kalbis.ac.id/index.php/bhagirupa/article/view/958