KALBISCIENTIA Jurnal Sains dan Teknologi
type: channel
description: KALBISCIENTIA Jurnal Sains dan Teknologi adalah jurnal akses terbuka yang bertujuan untuk mempromosikan integrasi ilmu pengetahuan dan teknologi. KALBISCIENTIA Jurnal Sains dan Teknologi diterbitkan oleh Universitas Kalbis. Fokus jurnal ini adalah untuk menerbitkan artikel dalam bidang penerapan sains dan teknologi. Artikel yang dikirim harus berupa hasil penelitian (ekeperimental maupun teoritis), yang sebelumnya tidak dipublikasikan atau sedang dipertimbangkan untuk dipublikasikan di tempat lain. Artikel akan ditinjau oleh rekan sejawat. Naskah yang dikirim harus mengikuti gaya penulisan jurnal ini. Diterbitkan 2 kali setahun, Maret dan September E - ISSN 2775-5576 P - ISSN 2356-4393
publisher: Research and Community Service UNIVERSITAS KALBIS
language: en
publication name: KALBISCIENTIA Jurnal Sains dan Teknologi
issn: 2356-4393
copyright: Hak cipta jurnal ini ditugaskan untuk KALBISCIENTIA sebagai penerbit jurnal berdasarkan pengetahuan penulis, sedangkan hak moral publikasi merupakan milik penulis. Setiap publikasi cetak dan elektronik dapat diakses secara terbuka untuk tujuan pendidikan, penelitian, dan perpustakaan. Dewan editorial tidak bertanggung jawab atas pelanggaran hak cipta kepada pihak lain selain dari yang telah disebutkan sebelumnya. Reproduksi bagian mana pun dari jurnal ini (dicetak atau online) hanya akan diizinkan dengan izin tertulis dari KALBISCIENTIA: Jurnal Sains dan Teknologi.
items: Penerapan Algoritma Regresi Linear untuk Prediksi Penjualan Beberapa Produk Makanan dan Minuman (Studi Kasus: Kantin Berkat)
items: Penerapan ERP Berbasis ODOO pada Studi Kasus Apotek Handal Modul Point of Sale
items: Analisis Celah Keamanan pada Website PDDIKTI Menggunakan Metode Penetration Testing dan Framework ISSAF
items: Pengembangan Dashboard Interaktif Saham LQ45 Menggunakan Pendekatan Business Intelligence Berbasis Tableau
items: Perancangan Aplikasi Pengelolaan Hibah Penelitian
items: Studi Komparatif Visualisasi Render Konvensional Mahasiswa Desain Interior Universitas Pradita vs. AI Generatif
items: Rancang Bangun Game Edukasi Pengenalan Profesi Berbasis Multimedia Sebagai Media Pembelajaran Untuk Siswa SD
items: Perhitungan Cadangan Premi Asuransi Jiwa Dwiguna Menggunakan Metode Premium Sufficiency dengan Asumsi Usia Pecahan
items: Rancang Bangun Game Edukasi Pengenalan Budaya Daerah Sebagai Pendukung Pelajaran SBDP di Sekolah Dasar
items: Sistem Informasi Penyewaan Indekos Terdekat dengan Kawasan Industri Berbasis Website di Bogor
items: Visualisasi Data Pasien Rawat Jalan di RS. Mitra Keluarga Bekasi Timur dengan Teknik Business Intelligence
items: Perancangan E-Commerce Penjualan Brankas Berbasis Website (Studi Kasus: CV. BINTANG UTAMA)
items: Klasifikasi Citra Gerakan Olahraga Dalam Gym Menggunakan Graph Convolutional Network
items: Pengembangan Fitur Analisis Data dan Visualisasi Informasi pada E-Learning Moodle
items: Analisis Pengaruh Fitur User Interface Ramah Pengguna Terhadap Tingkat Loyalitas Pelanggan di Tokopedia
items: Pengembangan Gim Edukasi Jenis Tipe Data dalam Pemrograman untuk Pelajar Tingkat SMA dan SMK
items: Analisis Resepsi Remaja Perempuan Mengenai Peran Ayah dalam Video Klip “Saat Kau Telah Mengerti”
items: Pendaftaran Kompetisi Antar Sekolah pada SMA Don Bosco 1 Berbasis Web
items: Penggambaran Hubungan Ibu dan Anak dalam Iklan Lifebuoy Versi Akar Kuat di Bulan Suci
items: Meningkatkan Filantropi Melalui Crowdfunding: Usulan Fitur Donasi Otomatis di Dompet Dhuafa
items: Perbandingan Performa Algoritma Naïve Bayes, SVM dan Random Forest Studi Kasus Analisis Sentimen Pengguna Sosial Media X
items: Pengembangan Aplikasi Pengenalan Tulisan Tangan Abjad dan Angka Berbasis Convolutional Neural Network
items: Analisis Beban Kerja Karyawan Departemen Perakitan PT XYZ Dengan Menggunakan Metode Full Time Equivalent
items: Pemaknaan Duda Mengenai Remarriage pada Program Talkshow Kick Andy “Single dad Juga Bisa” di Metro TV
items: Inovasi Perancangan Virtual Animasi Kelas Pembelajaran Online KampusKita: IMERSIF
items: Model for Establishing Agropolitan-Based Economic Growth in Lampung Province
items: Government Accounting Standards Application, HR Competence and Accounting Information Systems Influence on Financial Report Quality
items: Konten TikTok Kesehatan Mental dan Dampaknya Terhadap Pengetahuan Mengenai Toxic Relationship
items: Perancangan Antarmuka Sistem Informasi Perpustakaan El-Muna Q Menggunakan Metode User Centered Design
items: Integrating Gamification in Designing and Building Foreign Language Vocabulary Learning Websites

Penerapan Algoritma Regresi Linear untuk Prediksi Penjualan Beberapa Produk Makanan dan Minuman (Studi Kasus: Kantin Berkat)
type: item
description: Penjualan merupakan aktivitas yang memberikan keuntungan bagi para pelaku usaha, termasuk Usaha Mikro Kecil dan Menengah. Setiap pelaku usaha memiliki dokumentasi data penjualannya. Kantin Berkat, UMKM yang menjual produk makanan dan minuman, selalu mendokumentasikan jumlah penjualan hariannya. Dokumentasi dilakukan untuk mencatat jumlah penjualan produk setiap hari. Penjualan produk di Kantin Berkat bervariasi, bahkan pada beberapa produk menunjukkan fluktuasi jumlah penjualan. Dampak dari kondisi ini adalah sering terjadinya beberapa produk yang harus terbuang karena pada hari tertentu produk tersebut tidak laku sehingga mempengaruhi perolehan keuntungan di Kantin Berkat. Penelitian mencoba untuk melakukan prediksi jumlah penjualan pada hari berikutnya berdasarkan data penjualan yang terjadi dua tahun sebelumnya. Prediksi dilakukan dengan Algoritma Regresi Linear Sederhana dengan pengkodean Python untuk lima produk, yaitu seblak, dimsum, singkong, es jeruk, dan es teh manis. Hasil pengujian terhadap algoritma menunjukkan bahwa nilai MAPE untuk hasil prediksi kelima produk secara berturut-turut adalah 35,86%, 28,17%, 48,20%, 15,92%, dan 20,03%.
subject: Articles
  topic: section
subject: mape
  topic: keywords
subject: prediksi
  topic: keywords
subject: python
  topic: keywords
subject: regresi linear sederhana
  topic: keywords
creator: Ribkha Angela Tiurma
creator: Ridha Sefina Samosir
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-10-30
publication date: 2025-10-30
starting page: 57
ending page: 66
doi: 10.53008/ze4rcb25

Penerapan ERP Berbasis ODOO pada Studi Kasus Apotek Handal Modul Point of Sale
type: item
description: In this study, the researchers will discuss the application of ERP based on Odoo on the Handal Pharmacy. the problem that occurs is the order that is still injected manually, often the loss of data in the recording in the accounting. The Odoo module is the point of sale. This research aims to implement the point of sale odoo system on Handal Pharmacy to solve the problem. The type of research that uses qualitative methods by collecting data from interviews and observations. This research uses the ASAP method to help design ERP implementations. The result of this study is the point of sale system in the Handal Pharmacy. Keywords: : Pharmacy, ERP ,Odoo, ASAP
subject: Articles
  topic: section
subject: apotek
  topic: keywords
subject: ERP
  topic: keywords
subject: ODOO
  topic: keywords
subject: ASAP
  topic: keywords
creator: Mira Ziveria
creator: Ilham Maududi
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-09-29
publication date: 2025-09-29
starting page: 14
ending page: 27
doi: 10.53008/991gxh49

Analisis Celah Keamanan pada Website PDDIKTI Menggunakan Metode Penetration Testing dan Framework ISSAF
type: item
description: Keamanan website merupakan aspek krusial dalam menjaga integritas, kerahasiaan, dan ketersediaan data, terutama pada sistem informasi yang menyimpan data sensitif seperti Pangkalan Data Pendidikan Tinggi (PDDikti). Sebagai platform resmi penyedia data pendidikan tinggi di Indonesia, PDDikti rentan terhadap serangan siber seperti SQL Injection, Cross-Site Scripting (XSS), dan Denial of Service (DoS). Penelitian ini bertujuan menganalisis kerentanan keamanan pada website PDDikti menggunakan metode Penetration Testing yang dipadukan dengan kerangka kerja Information System Security Assessment Framework (ISSAF). Penelitian dilakukan melalui tiga fase utama: Perencanaan, Penilaian, dan Pelaporan. Hasilnya menunjukkan adanya celah kritis pada autentikasi pengguna dan enkripsi data. Temuan ini kemudian dianalisis untuk memberikan rekomendasi perbaikan. Penelitian ini diharapkan dapat meningkatkan keamanan sistem informasi PDDikti serta menjadi acuan bagi pengelola sistem serupa dalam melakukan evaluasi keamanan secara berkala
subject: Articles
  topic: section
subject: keamanan website
  topic: keywords
subject: PDDIKTI
  topic: keywords
subject: penetration testing
  topic: keywords
subject: ISSAF
  topic: keywords
subject: kerentanan
  topic: keywords
creator: Nabila Daniasti Darno
creator: Edwin Lesmana Tjiong
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-09-29
publication date: 2025-09-29
starting page: 1
ending page: 13
doi: 10.53008/hnjgd446

Pengembangan Dashboard Interaktif Saham LQ45 Menggunakan Pendekatan Business Intelligence Berbasis Tableau
type: item
description: This research aims to develop an interactive Tableau-based dashboard to present historical data of LQ45 stocks in an informative, concise, and accessible manner. A Business Intelligence (BI) approach was applied in the data processing pipeline, involving Extract, Transform, Load (ETL) procedures using Python, followed by visualization based on Key Performance Indicators (KPI) across three thematic dashboards: Price Performance, Trading Activity, and Investment Risk. The visualization results demonstrate that grouping KPIs into thematic dashboards effectively maps stock price trends, transaction volumes, and the balance between risk and return. KPI validation using the SMART method confirms that the indicators are specific, measurable, achievable, relevant, and time-bound. Therefore, the developed dashboard not only enhances financial data literacy but also serves as a decision-support tool for data-driven investment strategies in Indonesia's capital market.
subject: Articles
  topic: section
subject: : business intelligence, LQ45 stocks, tableau, interactive dashboard, key performance indicator, data visualization
  topic: keywords
creator: Aulia Putri
creator: Alit Aprilya Adhisti
creator: Inayah Ramadiya Putri
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-09-29
publication date: 2025-09-29
starting page: 28
ending page: 35
doi: 10.53008/rha2y279

Perancangan Aplikasi Pengelolaan Hibah Penelitian
type: item
description: Research and community service are part of the Tridharma of higher education that must be implemented by every lecturer. The university, in this case the Institut Bisnis dan Informatika Kosgoro 1957, provides support in the form of research and community service grants. To manage these activities, an application is needed to facilitate the management process so that it is effective and efficient. In this paper, the focus is directed at research with the assumption that both activities are essentially very similar, with only a few minor differences. The research method used is prototyping, with the result in the form of application designs in the form of flowcharts, use case diagrams, class diagrams and website design.
subject: Articles
  topic: section
subject: perancangan
  topic: keywords
subject: proposal
  topic: keywords
subject: penelitian
  topic: keywords
subject: hibah
  topic: keywords
subject: aplikasi
  topic: keywords
creator: B Harjo Baskoro
creator: Erdiek Ardhianto
creator: Ghanistantiono
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-09-29
publication date: 2025-09-29
starting page: 48
ending page: 56
doi: 10.53008/qv88jj14

Studi Komparatif Visualisasi Render Konvensional Mahasiswa Desain Interior Universitas Pradita vs. AI Generatif
type: item
description: This study presents a comparative study on the quality of interior design visualization. It compares student work from Pradita University, which uses conventional software (3ds Max & SketchUp) with V-Ray and Enscape rendering engines, against results from generative artificial intelligence (AI) from various platforms. Using criteria such as efficiency, speed, visual quality, creativity, personalization, accuracy, ease of use, and limitations, this analysis highlights the strengths and weaknesses of each approach.The comparison shows that while AI excels in efficiency, speed, and ease of use for initial idea exploration, conventional software remains irreplaceable for personalization, technical accuracy, and the photorealistic visual quality needed for professional presentations. This study concludes that AI serves as a revolutionary complementary tool in the early stages of design, while conventional software is still the main instrument for precise and accurate final design.
subject: Articles
  topic: section
subject: visualisasi desain interior
  topic: keywords
subject: perangkat lunak 3D
  topic: keywords
subject: mesin render
  topic: keywords
subject: studi komparatif
  topic: keywords
subject: kecerdasan buatan
  topic: keywords
creator: Widasapta Sutapa
creator: Bramanta Octa Danu Putra
creator: Alifia Wida Izzati
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-09-29
publication date: 2025-09-29
starting page: 36
ending page: 47
doi: 10.53008/44db9k86

Rancang Bangun Game Edukasi Pengenalan Profesi Berbasis Multimedia Sebagai Media Pembelajaran Untuk Siswa SD
type: item
description: <div id="tw-container" class="nev7se" data-cp="1" data-nnttsvi="1" data-ntl-fpwrite="true" data-sletp="false" data-sm="1" data-ssbp="false" data-sugg-time="500" data-sugg-url="https://clients1.google.com/complete/search" data-tcp="geluk met jou verjaarsdag,gelukkige verjaarsdag,awoda pa,መልካም ልደት,عيد ميلاد سعيد,জন্মদিনৰ ওলগ জনালোঁ,aski mara phuqhawi,doğum günün mübarək,ad günün mübarək,з днём нараджэння,честит рожден ден,जन्म दिन के शुभ कामना,sanbε sanbε,শুভ জন্মদিন,sretan rođendan,per molts anys,feliç aniversari,malipayong adlawng natawhan,یادی لەدایک بوونت پیرۆز بێت,felice anniversariu,všechno nejlepší k narozeninám,pen-blwydd hapus,penblwydd hapus,tillykke med fødselsdagen,alles gute zum geburtstag,सालगिरह् मबारक,އުފާވެރި އުފަންދުވަހެއް,dzigbe zã nyuie na wò,χαρούμενα γενέθλια,happy birthday,feliĉan naskiĝtagon,feliz cumpleaños,palju õnne sünnipäevaks,zorionak,تولدت مبارک,hyvää syntymäpäivää,joyeux anniversaire,lokkige jierdei,lá breithe sona,lá breithe shona duit,co-là-breith math,feliz aniversario,vy'apavẽ,जल्मदिसाची परबी,જન્મદિવસની શુભેચ્છા,જન્મદિવસ ની શુભકામના,barka da ranar haihuwa,hauʻoli lā hānau,जन्मदिन की शुभकामनाएं,जन्मदिन की शुभकामनाएँ,sretan rođendan,bòn fèt,boldog születésnapot,ծնունդդ շնորհավոր,selamat ulang tahun,ezi ncheta ụbọchị ọmụmụ,ezi ncheta ọmụmụ,naragsak a panagkasangay,til hamingju með afmælið,buon compleanno,יום הולדת שמח,誕生日おめでとう,お誕生日おめでとう,sugeng ambal warsa,sugeng tanggap warsa,გილოცავთ დაბადების დღეს,გილოცავ დაბადების დღეს,туған күн құтты болсын,туылған күніңмен,រីករាយថ្ងៃខួបកំណើត,រីករាយ​ថ្ងៃ​កំណើត,ಹುಟ್ಟುಹಬ್ಬದ ಶುಭಾಶಯಗಳು,ಜನ್ಮದಿನದ ಶುಭಾಶಯಗಳು,생일 축하합니다,생일 축하해요,api batde,rojbûna te pîroz be,туулган күнүңүз менен,туулган кунуңуз менен куттуктайм,felix natalis,alles guddes fir de gebuertsdag,amazaalibwa amalungi,mbotama elamu,ສຸກສັນວັນເກີດ,ສຸກ​ສັນ​ວັນ​ເກີດ,su gimtadieniu,piancham chibai,daudz laimes dzimšanas dienā,जन्मदिनक शुभकामना,tratry ny tsingerin-taona,tratry ny tsingerintaona nahaterahana,среќен роденден,ജന്മദിനാശംസകൾ,төрсөн өдрийн мэнд …
subject: Articles
  topic: section
subject: game
  topic: keywords
subject: education
  topic: keywords
subject: profession
  topic: keywords
subject: aplication
  topic: keywords
subject: children
  topic: keywords
creator: Henri Septanto
creator: Ari Hidayatullah
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-03-29
publication date: 2025-03-29
starting page: 48
ending page: 52
doi: 10.53008/kalbiscientia.v12i01.4506

Perhitungan Cadangan Premi Asuransi Jiwa Dwiguna Menggunakan Metode Premium Sufficiency dengan Asumsi Usia Pecahan
type: item
description: Risk is a part of human life that can cause financial losses, so insurance is needed to deal with these risks. Insurance is an agreement between an insurance company and a policyholder, with the company required to provide compensation for financial losses experienced by the policyholder. As an imbalance, the policyholder needs to pay a certain amount of premium. This study aims to analyze the calculation of premium reserves using the Premium Sufficiency method with the assumption of fractional age. The Premium Sufficiency method is one of the prospective premium reserve calculations using gross premiums. In reality, insurance participants do not always register at an integer age, but at a fractional age, so a fractional age assumption is needed. The results of the premium reserve calculation using Premium Sufficiency for the fractional age assumption increase every year, with the premium reserve value at the end of the insurance period increasing the same as the amount of insurance. In addition, the difference in the premium reserve value between the case of a premium payment period of 5 years and 10 years in the first year for the fractional age assumption is Rp 21,498,124,302.
subject: Articles
  topic: section
subject: endowment life insurance
  topic: keywords
subject: premium reserve
  topic: keywords
subject: premium sufficiency
  topic: keywords
subject: fractional age
  topic: keywords
creator: Rafli Ramadhan
creator: Fuji Lestari
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-03-29
publication date: 2025-03-29
starting page: 53
ending page: 58
doi: 10.53008/kalbiscientia.v12i01.4522

Rancang Bangun Game Edukasi Pengenalan Budaya Daerah Sebagai Pendukung Pelajaran SBDP di Sekolah Dasar
type: item
description: This case study is expected to support the lessons in Arts, Culture, and Crafts (SBDP), where conventional teaching methods often fail to engage students, resulting in a limited understanding of cultural material. Therefore, the purpose of creating this game is to design and develop an educational game as a learning tool for SBDP and to introduce regional dances to enrich the learning process. By using the Game Development Life Cycle method, the game will present interactive and engaging material to increase students' interest in learning and understanding various traditional dances in Indonesia. Students will learn to recognize the names of dances from different regions, along with brief information about their places of origin, movement characteristics, and a short history
subject: Articles
  topic: section
subject: educational game
  topic: keywords
subject: learning media
  topic: keywords
subject: culturals arts
  topic: keywords
creator: Ari Hidayatullah
creator: Henri Septanto
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-03-29
publication date: 2025-03-29
starting page: 43
ending page: 47
doi: 10.53008/kalbiscientia.v12i01.4507

Sistem Informasi Penyewaan Indekos Terdekat dengan Kawasan Industri Berbasis Website di Bogor
type: item
description: Boarding rental systems in the Bogor industrial area still use traditional methods to order boarding houses. This study aims to build a web-based boarding house rental information system that includes boarding house marketing and boarding orders with the Watefall system development method which includes system analysis using cross-functional diagrams and causal diagrams, system design using the Unified Modeling Language (UML)), development system and programming using the Hypertext Preprocessor (PHP) programming language and the My Structure Query Language (MySQL) database and system testing using a black box with alpha testing. The results of this study are systems that can be used to order boarding houses online in Bogor.
subject: Articles
  topic: section
subject: web waterfall
  topic: keywords
creator: Fiqri Hendrawan
creator: Mira Ziveria
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-03-29
publication date: 2025-03-29
starting page: 29
ending page: 42
doi: 10.53008/kalbiscientia.v12i01.4406

Visualisasi Data Pasien Rawat Jalan di RS. Mitra Keluarga Bekasi Timur dengan Teknik Business Intelligence
type: item
description: Mitra Keluarga Hospital Bekasi Timur is a private hospital that committed to providing the best health service for families in Indonesia. Currently this hospital has problems in the outpatient service section in terms of service time that is not in accordance with hospital standards. The purpose of this study is to visualize outpatient data using business intelligence techniques in the form of a dashboard so that it can help hospitals solve problems if there are discrepancies in service time. Use business intelligence methods by using Microsoft Power BI tools to assist the analysis process with multiple charts such as bar charts, line charts, and pie charts. The result of this research is a dashboard that helps the hospital management to integrate information from each visualization of the number of patients and the time of outpatient services.
subject: Articles
  topic: section
subject: dashboard
  topic: keywords
subject: outpatient
  topic: keywords
subject: hospital
  topic: keywords
subject: business intelligence technique
  topic: keywords
creator: Wiliam Fredrick Sakalessy
creator: Ridha Sefina Samosir
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-03-28
publication date: 2025-03-28
starting page: 21
ending page: 28
doi: 10.53008/kalbiscientia.v12i01.4404

Perancangan E-Commerce Penjualan Brankas Berbasis Website (Studi Kasus: CV. BINTANG UTAMA)
type: item
description: Bintang Utama is a company specializing in safes, striving to enhance services and quality through a customer-oriented business strategy. Currently, product marketing is limited to social media platforms like a company website and whatsApp, necessitating the development of a new marketing medium: e-commerce. This research aims to design a web-based e-commerce platform for selling safes to expand marketing reach. Data was collected through observation, interviews, and literature studies, with development utilizing the RAD (Rapid Application Development) method, UML, PHP, and MySQL. The results show that the e-commerce platform was successfully developed, with all features functioning optimally based on black box testing. The website has been implemented and is accessible to both existing customers and new users interested in purchasing safes from CV. Bintang Utama.
subject: Articles
  topic: section
subject: e-commerce
  topic: keywords
subject: website
  topic: keywords
subject: RAD
  topic: keywords
subject: UML
  topic: keywords
subject: PHP
  topic: keywords
subject: MYSQL
  topic: keywords
creator: Hario Febrian Pratama
creator: Bambang Irawan
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-03-27
publication date: 2025-03-27
starting page: 1
ending page: 11
doi: 10.53008/kalbiscientia.v12i01.4391

Klasifikasi Citra Gerakan Olahraga Dalam Gym Menggunakan Graph Convolutional Network
type: item
description: The participation rate in sports activities among Indonesians remains low, with the Sport Development Index (SDI) in 2022 recording only 30.93%, a decline from 32.80% in the previous year. Simple kind of sport can be followed is gym. This study aims to introduce and promote basic gym movements such as bench press, squat, and deadlift to encourage greater engagement in sports activities. This research utilizes Deep Learning technology based on Graph Convolutional Network (GCN) to classify gym movement images into three classes: benchpress, squat, and deadlift. The study focuses on comparing various hyperparameters, including model type, batch size, and dropout, to determine the optimal configuration with the best performance.The results indicate that the GCN model achieved an F1 Score of 0.8667, demonstrating strong performance in classifying gym movement images. A simple web-based application was developed as an implementation to facilitate automatic gym movement classification.
subject: Articles
  topic: section
subject: gym
  topic: keywords
subject: deep learning
  topic: keywords
subject: graph convoultional network
  topic: keywords
subject: F1-Score
  topic: keywords
subject: web
  topic: keywords
creator: Affan Rifqy Kurniadi
creator: Akmal
creator: Deni Setiana
rights: Copyright (c) 2025 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2025-03-27
publication date: 2025-03-27
starting page: 12
ending page: 20
doi: 10.53008/kalbiscientia.v12i01.4400

Pengembangan Fitur Analisis Data dan Visualisasi Informasi pada E-Learning Moodle
type: item
description: Moodle is an E-Learning media that is open source or can be further developed as needed. PT GML Performance Consulting used Moodle for training or workshops for its partner companies. Based on the current use of Moodle, there are features that need to be added to support the training or workshop activities. This research aims to develop data analysis and information visualization features in Moodle as additional features. The addition of features to Moodle will be formatted as a plug-in using the prototyping method. The data analysis technique used for the addition of features is a clustering technique using the K-Means algorithm. Testing on the development of the Moodle E-Learning system using the black box testing methodology.
subject: Articles
  topic: section
subject: moddle
  topic: keywords
subject: e-learning
  topic: keywords
subject: K-Means
  topic: keywords
subject: data analisis
  topic: keywords
creator: Felix Aristo
creator: Ridha Sefina Samosir
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-28
publication date: 2024-10-28
starting page: 86
ending page: 92
doi: 10.53008/kalbiscientia.v11i02.4341

Analisis Pengaruh Fitur User Interface Ramah Pengguna Terhadap Tingkat Loyalitas Pelanggan di Tokopedia
type: item
description: <div id="tw-container" data-cp="1" data-ddp="true" data-drd="1700" data-drt="10000" data-is-rde="false" data-is-ver="false" data-nnttsvi="1" data-sletp="false" data-sm="1" data-ssbp="false" data-sugg-time="500" data-sugg-url="https://clients1.google.com/complete/search" data-tcp="geluk met jou verjaarsdag,gelukkige verjaarsdag,awoda pa,መልካም ልደት,عيد ميلاد سعيد,জন্মদিনৰ ওলগ জনালোঁ,aski mara phuqhawi,doğum günün mübarək,ad günün mübarək,з днём нараджэння,честит рожден ден,जन्म दिन के शुभ कामना,sanbε sanbε,শুভ জন্মদিন,sretan rođendan,per molts anys,feliç aniversari,malipayong adlawng natawhan,یادی لەدایک بوونت پیرۆز بێت,felice anniversariu,všechno nejlepší k narozeninám,pen-blwydd hapus,penblwydd hapus,tillykke med fødselsdagen,alles gute zum geburtstag,सालगिरह् मबारक,އުފާވެރި އުފަންދުވަހެއް,dzigbe zã nyuie na wò,χαρούμενα γενέθλια,happy birthday,feliĉan naskiĝtagon,feliz cumpleaños,palju õnne sünnipäevaks,zorionak,تولدت مبارک,hyvää syntymäpäivää,joyeux anniversaire,lokkige jierdei,lá breithe sona,lá breithe shona duit,co-là-breith math,feliz aniversario,vy'apavẽ,जल्मदिसाची परबी,જન્મદિવસની શુભેચ્છા,જન્મદિવસ ની શુભકામના,barka da ranar haihuwa,hauʻoli lā hānau,जन्मदिन की शुभकामनाएं,जन्मदिन की शुभकामनाएँ,sretan rođendan,bòn fèt,boldog születésnapot,ծնունդդ շնորհավոր,selamat ulang tahun,ezi ncheta ụbọchị ọmụmụ,ezi ncheta ọmụmụ,naragsak a panagkasangay,til hamingju með afmælið,buon compleanno,יום הולדת שמח,誕生日おめでとう,お誕生日おめでとう,sugeng ambal warsa,sugeng tanggap warsa,გილოცავთ დაბადების დღეს,გილოცავ დაბადების დღეს,туған күн құтты болсын,туылған күніңмен,រីករាយថ្ងៃខួបកំណើត,រីករាយ​ថ្ងៃ​កំណើត,ಹುಟ್ಟುಹಬ್ಬದ ಶುಭಾಶಯಗಳು,ಜನ್ಮದಿನದ ಶುಭಾಶಯಗಳು,생일 축하합니다,생일 축하해요,api batde,rojbûna te pîroz be,туулган күнүңүз менен,туулган кунуңуз менен куттуктайм,felix natalis,alles guddes fir de gebuertsdag,amazaalibwa amalungi,mbotama elamu,ສຸກສັນວັນເກີດ,ສຸກ​ສັນ​ວັນ​ເກີດ,su gimtadieniu,piancham chibai,daudz laimes dzimšanas dienā,जन्मदिनक शुभकामना,tratry ny tsingerin-taona,tratry ny tsingerintaona nahaterahana…
subject: Articles
  topic: section
subject: user interface
  topic: keywords
subject: loyalty
  topic: keywords
subject: Application
  topic: keywords
subject: market
  topic: keywords
creator: henri septanto
creator: Ari Hidayatullah
creator: Harya Bima Dirgantara
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-28
publication date: 2024-10-28
starting page: 79
ending page: 85
doi: 10.53008/kalbiscientia.v11i02.4324

Pengembangan Gim Edukasi Jenis Tipe Data dalam Pemrograman untuk Pelajar Tingkat SMA dan SMK
type: item
description: The reason behind this research is to develop an education game for student in SMA and SMK level to teach them about a concept in programming, that is data types. The researcher used Unity Game Engine and a game development framework called Game Development Life Cycle (GDLC) that comprised of 6 stages: Initiation, Pre-Production, Production, Testing, Beta, and Release. Development of the game only use assets that is free and/or made by researcher. The output of this research is a game called “Mari Berdata” that can be played for free on Desktop platform like PC or laptop. Respondents of Beta phase has also mentioned that they learn something new about data types after playing “Mari Berdata”.
subject: Articles
  topic: section
subject: tipe data
  topic: keywords
subject: gim edukasi
  topic: keywords
subject: GDLC
  topic: keywords
subject: mesin gim unity
  topic: keywords
creator: Timothy Justin William
creator: Harya Bima Dirgantara
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-28
publication date: 2024-10-28
starting page: 73
ending page: 78
doi: 10.53008/kalbiscientia.v11i02.4321

Analisis Resepsi Remaja Perempuan Mengenai Peran Ayah dalam Video Klip “Saat Kau Telah Mengerti”
type: item
description: Fathers have a role as head of the household and are involved un childcare. The presence of fathers for their children has closeness that is not only physical but emotional. Especially for girls. This study aims to determine the reception of adolsecent girls in Jakarta regarding the role of fathers in the video clip entitled “Saat Kau Telah Mengerti”. This research uses the contrutivism paradigm with qualitative approach. The research method used reception analysis, and Stuart Hall’s encoding decoding theory to see three audience positions of dominat hegemony, negotiation and oppotition. The result showed that three informants were in the dominant hegemony position regarding the role of the father because they had an attachment to the informant’s experience, while two informants were in the negotiation position because of the informant's experience of being abandoned by his father.
subject: Articles
  topic: section
subject: ayah
  topic: keywords
subject: resepsi khalayak
  topic: keywords
subject: encoding decoding
  topic: keywords
subject: remaja perempuan
  topic: keywords
subject: video klip
  topic: keywords
creator: Fauzan Afif Wibowo
creator: Dyah Kusumawati
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-28
publication date: 2024-10-28
starting page: 62
ending page: 72
doi: 10.53008/kalbiscientia.v11i02.4013

Pendaftaran Kompetisi Antar Sekolah pada SMA Don Bosco 1 Berbasis Web
type: item
description: Don Bosco 1 senior high school Kelapa Gading is a school that still uses conventional cup registration system in processing participants data, so it takes a long time to process it. This study aims to build a web-based cup registration information system that includes the processing of cup data and cup registration with prototype system development methods that included system anaylysis using cross functional diagram, system design using Unified Modeling Language (UML), system development and programming using Hypertext Preprocessor (PHP) programming language and My Structure Query Language (MySQL) database and system testing using black box with alpha testing. The result of this study is a system that can be used to manage committee data, cup data and cup registration data.
subject: Articles
  topic: section
subject: cup registration, mysql, php, prototype, UML
  topic: keywords
creator: Stevan Iskandar
creator: Mira Ziveria
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-22
publication date: 2024-10-22
starting page: 31
ending page: 50
doi: 10.53008/kalbiscientia.v11i02.3647

Penggambaran Hubungan Ibu dan Anak dalam Iklan Lifebuoy Versi Akar Kuat di Bulan Suci
type: item
description: The figure of a mother is very special within the family. A good relationship between a mother and her child can shape the child's behavior, character, and mentality. The strong bond between a mother and her child is portrayed in the Lifebuoy advertisement titled “Akar Kuat di Bulan Suci” ('Strong Roots in the Holy Month'). The aim of this study is to explore the depiction of the mother-child relationship in the Lifebuoy advertisement “Akar Kuat di Bulan Suci”. This research applies the Theory of Social Construction of Reality in Mass Media through three social processes: externalization, objectification, and internalization. It adopts a constructivist paradigm with a qualitative approach, utilizing Content Analysis Method with Charles S. Peirce's semiotic analysis technique of Sign, Object, Interpretant. The findings reveal that the portrayal of the mother-child relationship in the Lifebuoy advertisement 'Akar Kuat di Bulan Suci' depicts an emotional connection, characterized by gestures shown between the mother and child. These gestures by the mother towards her child signify both physical and emotional affection.
subject: Articles
  topic: section
subject: hubungan ibu dan anak
  topic: keywords
subject: konstruksi realitas
  topic: keywords
subject: semiotika
  topic: keywords
subject: iklan
  topic: keywords
creator: Surya Andrie Nugroho
creator: Agustrijanto
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-28
publication date: 2024-10-28
starting page: 51
ending page: 61
doi: 10.53008/kalbiscientia.v11i02.3988

Meningkatkan Filantropi Melalui Crowdfunding: Usulan Fitur Donasi Otomatis di Dompet Dhuafa
type: item
description: The development of technology is inseparable from modernization. Modernization positions itself as a continuous form of globalization. Indonesia is very heterogeneous, and all aspects of society, culture, and life are becoming increasingly diverse along with globalization. The development of technology is the material for modernizing diversity, in order to adjust it in the context of dependence on new technologies, one of which is social computing. Crowdsourcing is part of social computing and is becoming an increasingly popular method among institutions and businesses in all sectors by utilizing community support. This research uses one type of crowdsourcing, namely crowdfunding, which is applied in the dhuafa wallet application. The purpose of this research is to improve the sustainability of social service organizations through the support of the utilization of the wallet dhuafa crowdfunding platform. The method in this research is to use UML and Use Case Diagram to design a system that will display the automatic donation menu and allow users to select the automatic donation category, set the donation time, and view the available balance. The results of this study, by integrating the automatic donation function into the Dompet Dhuafa application, the feature is able to expand its positive impact in helping those in need.
subject: Articles
  topic: section
subject: crowdfunding
  topic: keywords
subject: donasi
  topic: keywords
subject: dompet dhuafa
  topic: keywords
subject: pelayanan sosial
  topic: keywords
creator: Annida Rizki Luthfi Astuti
creator: Rahmatun Nazila
creator: Siti Muslichah
creator: Ala Asmaul Husna
creator: sumarsono
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-21
publication date: 2024-10-21
starting page: 1
ending page: 11
doi: 10.53008/kalbiscientia.v11i02.3572

Perbandingan Performa Algoritma Naïve Bayes, SVM dan Random Forest Studi Kasus Analisis Sentimen Pengguna Sosial Media X
type: item
description: Sentiment analysis was explored to understand social media users' opinions towards the Indonesian Capital City (IKN) through the X platform with machine learning and lexicon-based algorithms. This research uses three algorithms: Naïve Bayes, Support Vector Machine (SVM), and Random Forest. The aim of this research is to test and compare the performance of the three algorithms to determine the best in classifying sentiment data from the X platform. The data consists of 10,000 tweets collected using the crawling method with the Python Harvest Library and Node.js, using keywords related to IKN. Based on the algorithm performance test, it was concluded that SVM had the highest performance compared to Naïve Bayes and Random Forest, producing an accuracy of 87%, precision 87%, recall 87%, and f-1 score 87%. This research uses the CRISP-DM Data Mining framework to ensure a structured and systematic approach to the analysis process.
subject: Articles
  topic: section
subject: analisis sentimen
  topic: keywords
subject: X
  topic: keywords
subject: naïve bayes
  topic: keywords
subject: support vector Machine (SVM)
  topic: keywords
subject: random forest
  topic: keywords
creator: Putri Cahyani
creator: Lufty Abdillah
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-21
publication date: 2024-10-21
starting page: 12
ending page: 21
doi: 10.53008/kalbiscientia.v11i02.3624

Pengembangan Aplikasi Pengenalan Tulisan Tangan Abjad dan Angka Berbasis Convolutional Neural Network
type: item
description: This research aims to make an application that recognizes and predicts handwritings of alphabets and numbers using Convolutional Neural Network (CNN). This application uses an incremental model with 2 steps for its development. The data used is EMNIST dataset, images of handwritten letters consists of Roman capital letters, Roman small letters, and Arabic numerals (0-9) that are split into 47 different classes. The model and application successfully predicted handwritings of alphabets and numbers with an average precision percentage of 76,24%.
subject: Articles
  topic: section
subject: Computer vision;
  topic: keywords
subject: Neural network;
  topic: keywords
subject: Handwriting recognition;
  topic: keywords
subject: Machine learning;
  topic: keywords
creator: Edelbert Strago Giamiko
creator: Edwin Tjiong
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-10-21
publication date: 2024-10-21
starting page: 22
ending page: 30
doi: 10.53008/kalbiscientia.v11i02.3626

Analisis Beban Kerja Karyawan Departemen Perakitan PT XYZ Dengan Menggunakan Metode Full Time Equivalent
type: item
description: PT XYZ has not evaluated the workload received by employees in the fan grille part in the assembly department and the management of PT XYZ does not yet know the effectiveness of the work of employees in the fan grille part in the assembly department after carrying out labor efficiency. From the results of workload calculations using the FTE method after labor efficiency, there is 1 operator who has ineffective work effectiveness because the operator's FTE value is overloaded (> 1.28), including operator 1 with an FTE value of 1.36 while 5 other operators have effective work effectiveness because the FTE value of the five operators is <1.28, including operator 2 has an FTE value of 1.17, operator 3 has an FTE value of 1.11, operator 4 has an FTE value of 1.23, operator 5 has an FTE value of 1.18 and operator 6 has an FTE value of 1.22.
subject: Articles
  topic: section
subject: evaluasi
  topic: keywords
subject: beban kerja
  topic: keywords
subject: full time equivalent
  topic: keywords
subject: industri
  topic: keywords
creator: Noval Cahyo Triyanto
creator: Sonny Taufan
creator: Dadi Mahardi
creator: Kasduni
creator: Mustofa
creator: Imam Haryono
creator: Donant Alananto Iskandar
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-08-23
publication date: 2024-08-23
starting page: 130
ending page: 137
doi: 10.53008/kalbiscientia.v11i01.3605

Pemaknaan Duda Mengenai Remarriage pada Program Talkshow Kick Andy “Single dad Juga Bisa” di Metro TV
type: item
description: Kegagalan dalam pernikahan memposisikan laki-laki dan perempuan pada status janda atau duda.. Waktu yang dibutuhkan oleh seorang janda dan duda untuk melepas status tersebut dan menikah kembali memerlukan waktu yang berbeda dan ada yang memutuskan untuk tidak menikah kembali. Program Talkshow Kick Andy di Metro TV edisi 9 November 2022 mengangkat topik tentang remarriage. Tujuan penelitian ini untuk mendeskripsikan pemaknaan duda mengenai remarriage dalam program Kick Andy Edisi 9 November 2022. Pendekatan penelitian yang digunakan kualitatif dengan metode analisis resepsi. Teori yang digunakan teori Encoding Decoding Stuart Hall untuk memetakan posisi khalayak media dari pesan yang dikonsumsinya. Pengumpulan data dilakukan melalui wawancara mendalam dengan lima orang duda cerai hidup dan cerai mati. Hasil penelitian menunjukkan bahwa empat informan yaitu informan pertama hingga keempat berada pada posisi hegemoni demoninan untuk pesan remarriage. Sementara satu informan yaitu informan kelima pada posisi negosiasi karena remarriage bisa terjadi meskipun tidak seperti pernikahan pertama kali.
subject: Articles
  topic: section
subject: duda
  topic: keywords
subject: kick andy
  topic: keywords
subject: pemaknaan
  topic: keywords
subject: remarriage
  topic: keywords
subject: talk show
  topic: keywords
creator: Dyah Kusumawati
creator: Muhammad Dicka Ma’arief
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-07-04
publication date: 2024-07-04
starting page: 119
ending page: 129
doi: 10.53008/kalbiscientia.v11i01.3567

Inovasi Perancangan Virtual Animasi Kelas Pembelajaran Online KampusKita: IMERSIF
type: item
description: The role of online-based learning classes in all levels of education is a learning system that makes things that are prioritized in the Covid-19 which has hit since the early 2020. Indonesia in 2022 has entered a period of normalization, where the learning system in class online is still very much needed, but in this case the thing that is needed is an effective learning system innovation. In this case the immersive -based learning system program is an innovation solution that can provide the right solution in answering needs. Campuskita, is a visual campus in the world of metaverse, which can provide immersive online learning solutions that can be implemented to online class learning systems in all universities in Indonesia.
subject: Articles
  topic: section
subject: Covid 19, online learning system, normalization, innovation, KampusKita, immersive
  topic: keywords
creator: Bramanta Octa Danuputra
creator: Vicky Septian Rachman
creator: Sabeth Uttara
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-04-06
publication date: 2024-04-06
starting page: 99
ending page: 104
doi: 10.53008/kalbiscientia.v11i01.3559

Model for Establishing Agropolitan-Based Economic Growth in Lampung Province
type: item
description: Regional development can be said as a form of equitable distribution of development carried out through the development of agropolitan areas as an alternative solution to developing rural areas. An agropolitan area is an agricultural area consisting of agricultural towns, agricultural production center villages and surrounding buffer villages, and has facilities for the development of the agricultural industry. The basis of the agropolitan concept is to build the function of an agricultural city, where agriculture is not only seen from the side of farming or hoeing but still makes agriculture the dominant sector. The theory of attraction (gravity) is used to determine the regional growth center with the carrying capacity of the leading sector (base). with Central Lampung where the distance between these two districts is 129.50 Km, then followed by North Lampung Regency (Earth City) with a value (T.7-9) = 14,970,792,021.35 where the relationship between this district is with Tulang Bawang district (Menggala) which is 91.16 Km. The physical distance between Kota Agung and Kota Bumi is 186.84 Km, which can be said that each regency is still running its (economy) wheels according to their respective local strengths, no one has yet implied that there is a district power that is intentional to be used as Growth Center. The relationship between regencies in Lampung Province reveals the relationship of respective local power, such as the relationship between the need for production materials (interregional) economy. This relationship between regencies and cities is proven by the results of an analysis of the local strengths or potential of each district, where the LQ analysis shows local strengths, which based on research with LQ from BPS Lampung Province in 2021 according to Business Fields, it is known that the Agricultural Sector consists of the Agricultural Sub-Sector, Forestry and Fisheries is the Base sector, where the 2015 LQ results obtained a value of 2.37 and the …
subject: Articles
  topic: section
subject: Growth center and base sector.
  topic: keywords
subject: LQ
  topic: keywords
subject: Province Lampung
  topic: keywords
subject: Kota Agung
  topic: keywords
subject: Kota Bumi
  topic: keywords
creator: Febriansyah
creator: Iwan Zulfikar
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-04-06
publication date: 2024-04-06
starting page: 112
ending page: 118
doi: 10.53008/kalbiscientia.v11i01.3562

Government Accounting Standards Application, HR Competence and Accounting Information Systems Influence on Financial Report Quality
type: item
description: This study aims to prove the effect of Budgeting Participation Influence, Budget Targets Clarity, and Public Accountability on the Performance of Local Government Agencies (Empirical Study in DKI Jakarta Province). The results of this study indicate that the Government Accounting Standards and Government Human Resources Competence do not have a significant positive effect on the quality of local government financial reports. The increase or standard of government accounting will have a significant impact on the quality of local government financial reports, seen from the respondents' level of education most of them are not accounting majors whose staff work in the finance or accounting department is more than 50% of the number of respondents. While the Accounting Information System Technology has a positive and significant effect on the quality of financial statements. This is because the accounting information system technology that is increasingly developing will be able to assist the process of preparing financial statements which are certainly more effective and efficient.
subject: Articles
  topic: section
subject: Government Accounting Standards, Human Resource Competencies, Accounting information system technology and financial report quality
  topic: keywords
creator: Florencia Irena Lawita
creator: Donant Alananto Iskandar
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-04-06
publication date: 2024-04-06
starting page: 105
ending page: 111
doi: 10.53008/kalbiscientia.v11i01.3560

Konten TikTok Kesehatan Mental dan Dampaknya Terhadap Pengetahuan Mengenai Toxic Relationship
type: item
description: Mental health is often disregarded because it does not involve physical pain. However, it is just as important as physical health, and many Indonesians still need to understand it fully. To address this issue, a research study was conducted to examine how mental health content on TikTok affects Generation Z's understanding of toxic relationships. The study analyzed the TikTok account @sundarindah, which posted content about toxic relationships between January and November 2023 and used Uses and Gratification theory to analyze research findings. The study used an explanatory survey with a quantitative approach and a positivistic paradigm. The findings indicate that there is a positive correlation between mental health content and knowledge about toxic relationships. However, the study also found that the impact of TikTok content on mental health was moderate. The findings of this study are understandable because the mass audience can no longer be seen as passive recipients of any message conveyed through the media. Audiences now actively choose media that can fulfill their needs and desires. However, TikTok has become an attractive medium for Generation Z because of its audio-visual advantages. The information conveyed through this account is casual and has entertainment elements.
subject: Articles
  topic: section
subject: konten
  topic: keywords
subject: kesehatan mental
  topic: keywords
subject: pengetahuan
  topic: keywords
subject: teori uses and gratification
  topic: keywords
subject: TikTok
  topic: keywords
subject: toxic
  topic: keywords
creator: Helsa Helsa
creator: Prida Ariani Ambar Astuti
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-04-06
publication date: 2024-04-06
starting page: 82
ending page: 98
doi: 10.53008/kalbiscientia.v11i01.3546

Perancangan Antarmuka Sistem Informasi Perpustakaan El-Muna Q Menggunakan Metode User Centered Design
type: item
description: Perpustakaan El-muna Q adalah perpustakaan khusus yang berada di pondok pesantren Al-Munawwir Komplek Q. Sebagaimana perpustakaan pada umunya perpustakaan Elmuna q juga memiliki banyak koleksi seperti novel, terjemah kitab, buku pendidikan, task akhir dan lain-lain. untuk mendukung jalannya operasional perpustakaan yang maksimal maka dibutuhkan sebuah sistem informasi guna membantu tercapainya pelayanan yang maksimal bagi pemustaka dan pemustka. Sistem informasi perpustakaan ini menawarkan kemudahan bagi admin dalam mengelola koleksi dan anggota, seperti mendata koleksi, eksemplar, anggota dan sirkulasi buku yang dilakukan oleh pemustaka. Sebelum melakukan pembangunan sebuah sistem dibutuhkannya sebuah rancangan desain antarmuka yang dirancang menggunakan metode ucer centered design (UCD). hasil rancangan desain ini berupa user interface aplikasi yang berbasis web dengan memenuhi kriteria usability, berdasarkan hasil testing oleh pengguna(pemustaka) dan juga admin (admin). Pihak perpustakaan dan pengguna puas dengan desain tampilan sistem informasi ini.
subject: Articles
  topic: section
subject: sistem informasi perpustakaan, Ucer Centered Design (UCD), User Inerface
  topic: keywords
creator: Rahmatun Nazila
creator: Annida Rizki Luthfi Astuti
creator: nana
creator: Bambang Sugiantoro
rights: Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2024-03-01
publication date: 2024-03-01
starting page: 47
ending page: 53
doi: 10.53008/kalbiscientia.v11i01.3273

Integrating Gamification in Designing and Building Foreign Language Vocabulary Learning Websites
type: item
description: Proficiency in foreign languages offers numerous benefits, with vocabulary mastery being a key aspect. In today's digital era, learning foreign language vocabulary is not limited to physical dictionaries but also extends to online platforms. This study developed a foreign language vocabulary learning website using gamification methods, focusing on Japanese and German languages. The gamification approach was implemented using the Octalysis framework, particularly emphasizing the core drives of Development & Accomplishment and Empowerment of Creativity & Feedback, incorporating game elements such as rewards, leaderboards, and timers. The website was evaluated using the Hedonic-Motivation System Adoption Model (HMSAM) to assess user interest (behavioral intention to use) and immersion levels. The results indicated a user interest level of 82.29% and an immersion level of 80.53%, demonstrating the website's effectiveness in foreign language vocabulary learning.
subject: Articles
  topic: section
subject: gamification
  topic: keywords
subject: Hedonic-Motivation Adoption Model (HMSAM)
  topic: keywords
subject: language
  topic: keywords
subject: learning application
  topic: keywords
subject: Octalysis framework
  topic: keywords
creator: Novia Rahman Nisa
creator: Alexander Waworuntu
creator: Ester Lumba
rights: Copyright (c) 2023 KALBISCIENTIA Jurnal Sains dan Teknologi
date: 2023-09-01
publication date: 2023-09-01
starting page: 240
ending page: 247
doi: 10.53008/kalbiscientia.v10i02.3245