KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia <p><strong><span style="font-size: 11.0pt;">KALBISCIENTIA Jurnal Sains dan Teknologi </span></strong><span style="font-size: 11.0pt;">adalah jurnal akses terbuka yang bertujuan untuk mempromosikan integrasi ilmu pengetahuan dan teknologi. KALBISCIENTIA Jurnal Sains dan Teknologi diterbitkan oleh Institut Teknologi dan Bisnis Kalbis. Fokus jurnal ini adalah untuk menerbitkan artikel dalam bidang penerapan sains dan teknologi. Artikel yang dikirim harus berupa hasil penelitian (ekeperimental maupun teoritis), yang sebelumnya tidak dipublikasikan atau sedang dipertimbangkan untuk dipublikasikan di tempat lain. Artikel akan ditinjau oleh rekan sejawat. Naskah yang dikirim harus mengikuti gaya penulisan jurnal ini.</span><span style="font-size: 11.0pt;"><br></span></p> <p><span style="font-size: 11.0pt;"><strong>Diterbitkan 2 kali setahun, Maret dan September</strong></span></p> <p><strong>E - ISSN 2775-5576</strong><br><strong>P - ISSN 2356-4393</strong></p> <p>&nbsp;</p> en-US <p>Hak cipta jurnal ini ditugaskan untuk KALBISCIENTIA sebagai penerbit jurnal berdasarkan pengetahuan penulis, sedangkan hak moral publikasi merupakan milik penulis. Setiap publikasi cetak dan elektronik dapat diakses secara terbuka untuk tujuan pendidikan, penelitian, dan perpustakaan. Dewan editorial tidak bertanggung jawab atas pelanggaran hak cipta kepada pihak lain selain dari yang telah disebutkan sebelumnya. Reproduksi bagian mana pun dari jurnal ini (dicetak atau online) hanya akan diizinkan dengan izin tertulis dari KALBISCIENTIA: Jurnal Sains dan Teknologi.</p> ridha.samosir@kalbis.ac.id (Ridha Sefina Samosir) ignatius.sumbogo@kalbis.ac.id (Ignatius Ario Sumbogo) Sat, 06 Apr 2024 06:11:11 +0000 OJS 3.1.2.4 http://blogs.law.harvard.edu/tech/rss 60 Development of An Educational Game For Learning English Nouns And Verbs For Elementary School Level http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3259 <p><em>The purpose of this research is to develop an educational game that help elementary school children learn English vocabulary. The materials applied to the game are limited to nouns and verbs with matching card game types. The method used is Game Development Life Cycle (GDLC) with five stages: initiation, pre-production, production, game testing, beta testing, and release. The programming languages used are HTML, CSS, and Javascript. The final result of this research is an educational game "Pintar Kosakata" that can be played on the website. The results of black box testing state that all components run well. From the results of device testing, stated that the minimum width of the required device screen dimensions is 320 pixels. Based on the results of user experience testing, 7 out of 10 respondents stated that they understood the material of English nouns and verbs through the "Pintar Kosakata" educational game learning method.</em></p> Jenrico Ervian, Harya Bima Dirgantara Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3259 Fri, 05 Apr 2024 02:23:33 +0000 Web-Based PT Perdana Maxxi International Human Resources Information System http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3286 <p><em>PT Perdana Maxxi International is a logistic company that still uses conventional human resource system in processing employee data, attendance and leave, so it takes a long time to process it. This study aims to build a web-based human resource information system that includes the processing of employee attendance and employee leave with waterfall system development methods that included system anaylysis using cross functional diagram and cause-effect diagram, system design using Unified Modeling Language (UML), system development and programming using Hypertext Preprocessor (PHP) programming language and My Structure Query Language (MySQL) database and system testing using black box with alpha testing. The result of this study is a system that can be used to manage employee data, attendance and leave.</em></p> Richard, Mira Ziveria Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3286 Fri, 05 Apr 2024 02:23:53 +0000 Implementasi Sistem Enterprise Resource Planning untuk Manajemen Proyek pada PT Delima Usaha Bersama http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3269 <p><em>PT Delima Usaha Bersama is a service provider company in the field of Information Technology (IT Consultant). The work planning system at PT Delima Usaha Bersama uses Microsoft Excel, in result the work planning becomes non-effective. Furthermore, employees are inefficiently controlled caused by not having sufficient system for employee monitoring within all projects. Therefore, SOPlanning is used for implementing ERP system for project management to create a more effective and systematic employee work planning and performance control. The system implementation method uses the ASAP method and the type of research used is a case study. The result is an application for work planning and employee activity monitoring accessible through web with online connection.</em></p> Evelyn Cindy Angela, Ridha Sefina Samosir Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3269 Fri, 05 Apr 2024 02:24:09 +0000 Perancangan Antarmuka Sistem Informasi Perpustakaan El-Muna Q Menggunakan Metode User Centered Design http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3273 <p><em>Perpustakaan El-muna Q adalah perpustakaan khusus yang berada di pondok pesantren Al-Munawwir Komplek Q. Sebagaimana perpustakaan pada umunya perpustakaan Elmuna q juga memiliki banyak koleksi seperti novel, terjemah kitab, buku pendidikan, task akhir dan lain-lain. untuk mendukung jalannya operasional perpustakaan yang maksimal maka dibutuhkan sebuah sistem informasi guna membantu tercapainya pelayanan yang maksimal bagi pemustaka dan pemustka. Sistem informasi perpustakaan ini menawarkan kemudahan bagi admin dalam mengelola koleksi dan anggota, seperti mendata koleksi, eksemplar, anggota dan sirkulasi buku yang dilakukan oleh pemustaka. Sebelum melakukan pembangunan sebuah sistem dibutuhkannya sebuah rancangan desain antarmuka yang dirancang menggunakan metode ucer centered design (UCD). hasil rancangan desain ini berupa user interface aplikasi yang berbasis web dengan memenuhi kriteria usability, berdasarkan hasil testing oleh pengguna(pemustaka) dan juga admin (admin). Pihak perpustakaan dan pengguna puas dengan desain tampilan sistem informasi ini.</em></p> <p>&nbsp;</p> Rahmatun Nazila, Annida Rizki Luthfi Astuti, Bambang Sugiantoro Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3273 Fri, 01 Mar 2024 00:00:00 +0000 Pengembangan Video Permainan Prisoner’s Dilemma 2D Platformer Dengan Menggunakan Unreal Engine http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3280 <p><em>The dominance of 3D games has contributed to the fast growth of the video game industry in recent decades. Since 3D games have become so popular, 2D games might offer an intriguing alternative. Using the "Prisoner's Dilemma" game theory, this research attempts to construct a 2D game that will provide players with an engaging gaming experience. This work was developed using agile methodologies because of its flexibility, which enables rapid responses to evolving software development requirements. Black Box Testing and surveys revealed that the Prisoner's Dilemma is a fun, participatory game with branching narratives and conflict.&nbsp; Furthermore, player feedback was integrated through a survey with 28 respondents. The findings indicate that this video game has an appealing user interface (UI), a manageable difficulty level, is easily playable on a computer, has simple controls, and can entice players to attempt additional 2D video games.</em></p> Bambang Irawan, Azki Ramadhan Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3280 Fri, 05 Apr 2024 04:03:23 +0000 Perancangan Aplikasi Seluler Dokumentasi dan Informasi Hukum BPH Migas Berbasis Android http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3282 <p>This work presents the development of mobile application in Android OS to display legal documentation which are published by BPH Migas. The purpose of this work is to streamline the access to legal documents produced by BPH Migas by mobile device users. The development work was designed using agile framework and the application was implemented using Kotlin programming language. The result is a mobile application that can view, download, and share legal documents owned by BPH Migas</p> Yehezkiel Dicky Pandu Ferdinand1, Edwin Tjiong Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3282 Fri, 05 Apr 2024 07:22:06 +0000 Perancangan Aplikasi Kasir Pada Toko “PTB CATSHOP” Berbasis Website http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3360 <p class="SammaryHeader"><span lang="EN-US">Digitalisasi di dunia bisnis sudah banyak dilakukan. Salah satunya adalah aplikasi mesin kasir yang menjadi kebutuhand dasar dari sebuah usaha. Toko PTB CATSHOP merupakan toko yang menjual perlengkapan hewan peliharaan khususnya kucing. Dalam proses bisnisnya, Toko PTB CATSHOP masih menggunakan cara konvensional non-digital. Maka dari itu, tujuan dari penelitian ini adalah mengembangkan aplikasi kasir berbasis web untuk PTB CATSHOP. Hasil pengujian black box menunjukkan keberhasilan dari fungsionalitas yang diharapkan untuk dimiliki aplikasi. Hasil pengujian UAT dengan 10 responden dapat disimpulkan bahwa aplikasi kasir PTB CATSHOP berbasis web ini memudahkan dalam pencatatan kasir dan manajemen toko.</span></p> Miko Ilhamsyah, Muhammad Adrinta Abdurrazzaq Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3360 Sat, 06 Apr 2024 06:02:47 +0000 Konten TikTok Kesehatan Mental dan Dampaknya Terhadap Pengetahuan Mengenai Toxic Relationship http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3546 <p><em>Mental health is often disregarded because it does not involve physical pain. However, it is just as important as physical health, and many Indonesians still need to understand it fully. To address this issue, a research study was conducted to examine how mental health content on TikTok affects Generation Z's understanding of toxic relationships. The study analyzed the TikTok account @sundarindah, which posted content about toxic relationships between January and November 2023 and used Uses and Gratification theory to analyze research findings.&nbsp;The study used an explanatory survey with a quantitative approach and a positivistic paradigm. The findings indicate that there is a positive correlation between mental health content and knowledge about toxic relationships. However, the study also found that the impact of TikTok content on mental health was moderate. The findings of this study are understandable because the mass audience can no longer be seen as passive recipients of any message conveyed through the media. Audiences now actively choose media that can fulfill their needs and desires. However, TikTok has become an attractive medium for Generation Z because of its audio-visual advantages. The information conveyed through this account is&nbsp;casual&nbsp;and has entertainment elements.</em></p> Helsa Helsa, Prida Ariani Ambar Astuti Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/issue/view/65 http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3546 Sat, 06 Apr 2024 00:00:00 +0000 Inovasi Perancangan Virtual Animasi Kelas Pembelajaran Online KampusKita: IMERSIF http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3559 <p style="font-weight: 400;"><em>The role of online-based learning classes in all levels of education is a learning system that makes things that are prioritized in the Covid-19 which has hit since the early 2020. Indonesia in 2022 has entered a period of normalization, where the learning system in class online is still very much needed, but in this case the thing that is needed is an effective learning system innovation. In this case the immersive -based learning system program is an innovation solution that can provide the right solution in answering needs. Campuskita, is a visual campus in the world of metaverse, which can provide immersive online learning solutions that can be implemented to online class learning systems in all universities in Indonesia.</em></p> Bramanta Octa Danuputra, Vicky Septian Rachman, Sabeth Uttara Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/issue/view/65 http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3559 Sat, 06 Apr 2024 00:00:00 +0000 Government Accounting Standards Application, HR Competence and Accounting Information Systems Influence on Financial Report Quality http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3560 <p><em>This study aims to prove the effect of Budgeting Participation Influence, Budget Targets Clarity, and Public Accountability on the Performance of Local Government Agencies (Empirical Study in DKI Jakarta Province). The results of this study indicate that the Government Accounting Standards and Government Human Resources Competence do not have a significant positive effect on the quality of local government financial reports. The increase or standard of government accounting will have a significant impact on the quality of local government financial reports, seen from the respondents' level of education most of them are not accounting majors whose staff work in the finance or accounting department is more than 50% of the number of respondents. While the Accounting Information System Technology has a positive and significant effect on the quality of financial statements. This is because the accounting information system technology that is increasingly developing will be able to assist the process of preparing financial statements which are certainly more effective and efficient.</em></p> Florencia Irena Lawita, Donant Alananto Iskandar Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/issue/view/65 http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3560 Sat, 06 Apr 2024 00:00:00 +0000 Model for Establishing Agropolitan-Based Economic Growth in Lampung Province http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3562 <p>Regional development can be said as a form of equitable distribution of development carried out through the development of agropolitan areas as an alternative solution to developing rural areas. An agropolitan area is an agricultural area consisting of agricultural towns, agricultural production center villages and surrounding buffer villages, and has facilities for the development of the agricultural industry. The basis of the agropolitan concept is to build the function of an agricultural city, where agriculture is not only seen from the side of farming or hoeing but still makes agriculture the dominant sector. The theory of attraction (gravity) is used to determine the regional growth center with the carrying capacity of the leading sector (base). with Central Lampung where the distance between these two districts is 129.50 Km, then followed by North Lampung Regency (Earth City) with a value (T.7-9) = 14,970,792,021.35 where the relationship between this district is with Tulang Bawang district (Menggala) which is 91.16 Km. The physical distance between Kota Agung and Kota Bumi is 186.84 Km, which can be said that each regency is still running its (economy) wheels according to their respective local strengths, no one has yet implied that there is a district power that is intentional to be used as Growth Center. The relationship between regencies in Lampung Province reveals the relationship of respective local power, such as the relationship between the need for production materials (interregional) economy. This relationship between regencies and cities is proven by the results of an analysis of the local strengths or potential of each district, where the LQ analysis shows local strengths, which based on research with LQ from BPS Lampung Province in 2021 according to Business Fields, it is known that the Agricultural Sector consists of the Agricultural Sub-Sector, Forestry and Fisheries is the Base sector, where the 2015 LQ results obtained a value of 2.37 and the 2019 LQ results obtained a value of 2.18. Other sectors that become the basis are the Transportation and Warehousing Sector. Thus it is clear that Lampung Province with 13 regencies and 2 cities shows that there is no strength for one regency to become a center of growth and from the results of the analysis there are 2 regencies, namely Kota Bumi and Kota Agung which can be planned as regional planning areas for growth points or growth centers.</p> <p>&nbsp;</p> Febriansyah, Iwan Zulfikar Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/issue/view/65 http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3562 Sat, 06 Apr 2024 00:00:00 +0000