http://ojs.kalbis.ac.id/index.php/kalbiscientia/issue/feed KALBISCIENTIA Jurnal Sains dan Teknologi 2024-04-06T06:11:11+00:00 Ridha Sefina Samosir ridha.samosir@kalbis.ac.id Open Journal Systems <p><strong><span style="font-size: 11.0pt;">KALBISCIENTIA Jurnal Sains dan Teknologi </span></strong><span style="font-size: 11.0pt;">adalah jurnal akses terbuka yang bertujuan untuk mempromosikan integrasi ilmu pengetahuan dan teknologi. KALBISCIENTIA Jurnal Sains dan Teknologi diterbitkan oleh Institut Teknologi dan Bisnis Kalbis. Fokus jurnal ini adalah untuk menerbitkan artikel dalam bidang penerapan sains dan teknologi. Artikel yang dikirim harus berupa hasil penelitian (ekeperimental maupun teoritis), yang sebelumnya tidak dipublikasikan atau sedang dipertimbangkan untuk dipublikasikan di tempat lain. Artikel akan ditinjau oleh rekan sejawat. Naskah yang dikirim harus mengikuti gaya penulisan jurnal ini.</span><span style="font-size: 11.0pt;"><br></span></p> <p><span style="font-size: 11.0pt;"><strong>Diterbitkan 2 kali setahun, Maret dan September</strong></span></p> <p><strong>E - ISSN 2775-5576</strong><br><strong>P - ISSN 2356-4393</strong></p> <p>&nbsp;</p> http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3259 Development of An Educational Game For Learning English Nouns And Verbs For Elementary School Level 2024-04-06T06:03:52+00:00 Jenrico Ervian jenrico.ervian@gmail.com Harya Bima Dirgantara Harya.dirgantara@kalbis.ac.id <p><em>The purpose of this research is to develop an educational game that help elementary school children learn English vocabulary. The materials applied to the game are limited to nouns and verbs with matching card game types. The method used is Game Development Life Cycle (GDLC) with five stages: initiation, pre-production, production, game testing, beta testing, and release. The programming languages used are HTML, CSS, and Javascript. The final result of this research is an educational game "Pintar Kosakata" that can be played on the website. The results of black box testing state that all components run well. From the results of device testing, stated that the minimum width of the required device screen dimensions is 320 pixels. Based on the results of user experience testing, 7 out of 10 respondents stated that they understood the material of English nouns and verbs through the "Pintar Kosakata" educational game learning method.</em></p> 2024-04-05T02:23:33+00:00 Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3286 Web-Based PT Perdana Maxxi International Human Resources Information System 2024-04-06T06:03:53+00:00 Richard frank.richard08@gmail.com Mira Ziveria mira.ziveria@kalbis.ac.id <p><em>PT Perdana Maxxi International is a logistic company that still uses conventional human resource system in processing employee data, attendance and leave, so it takes a long time to process it. This study aims to build a web-based human resource information system that includes the processing of employee attendance and employee leave with waterfall system development methods that included system anaylysis using cross functional diagram and cause-effect diagram, system design using Unified Modeling Language (UML), system development and programming using Hypertext Preprocessor (PHP) programming language and My Structure Query Language (MySQL) database and system testing using black box with alpha testing. The result of this study is a system that can be used to manage employee data, attendance and leave.</em></p> 2024-04-05T02:23:53+00:00 Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3269 Implementasi Sistem Enterprise Resource Planning untuk Manajemen Proyek pada PT Delima Usaha Bersama 2024-04-06T06:03:53+00:00 Evelyn Cindy Angela 2017103188@student.kalbis.ac.id Ridha Sefina Samosir ridha.samosir@kalbis.ac.id <p><em>PT Delima Usaha Bersama is a service provider company in the field of Information Technology (IT Consultant). The work planning system at PT Delima Usaha Bersama uses Microsoft Excel, in result the work planning becomes non-effective. Furthermore, employees are inefficiently controlled caused by not having sufficient system for employee monitoring within all projects. Therefore, SOPlanning is used for implementing ERP system for project management to create a more effective and systematic employee work planning and performance control. The system implementation method uses the ASAP method and the type of research used is a case study. The result is an application for work planning and employee activity monitoring accessible through web with online connection.</em></p> 2024-04-05T02:24:09+00:00 Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3273 Perancangan Antarmuka Sistem Informasi Perpustakaan El-Muna Q Menggunakan Metode User Centered Design 2024-04-06T06:03:54+00:00 Rahmatun Nazila 23206051027@student.uin-suka.ac.id Annida Rizki Luthfi Astuti 23206051021@student.uin-suka.ac.id nana nazila.pudjakesuma@gmail.com <p><em>Perpustakaan El-muna Q adalah perpustakaan khusus yang berada di pondok pesantren Al-Munawwir Komplek Q. Sebagaimana perpustakaan pada umunya perpustakaan Elmuna q juga memiliki banyak koleksi seperti novel, terjemah kitab, buku pendidikan, task akhir dan lain-lain. untuk mendukung jalannya operasional perpustakaan yang maksimal maka dibutuhkan sebuah sistem informasi guna membantu tercapainya pelayanan yang maksimal bagi pemustaka dan pemustka. Sistem informasi perpustakaan ini menawarkan kemudahan bagi admin dalam mengelola koleksi dan anggota, seperti mendata koleksi, eksemplar, anggota dan sirkulasi buku yang dilakukan oleh pemustaka. Sebelum melakukan pembangunan sebuah sistem dibutuhkannya sebuah rancangan desain antarmuka yang dirancang menggunakan metode ucer centered design (UCD). hasil rancangan desain ini berupa user interface aplikasi yang berbasis web dengan memenuhi kriteria usability, berdasarkan hasil testing oleh pengguna(pemustaka) dan juga admin (admin). Pihak perpustakaan dan pengguna puas dengan desain tampilan sistem informasi ini.</em></p> <p>&nbsp;</p> 2024-04-05T02:24:28+00:00 Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3280 Pengembangan Video Permainan Prisoner’s Dilemma 2D Platformer Dengan Menggunakan Unreal Engine 2024-04-06T06:03:54+00:00 Bambang Irawan Bambang.irawan@esaunggul.ac.id Azki Ramadhan azkifr@gmail.com <p><em>The dominance of 3D games has contributed to the fast growth of the video game industry in recent decades. Since 3D games have become so popular, 2D games might offer an intriguing alternative. Using the "Prisoner's Dilemma" game theory, this research attempts to construct a 2D game that will provide players with an engaging gaming experience. This work was developed using agile methodologies because of its flexibility, which enables rapid responses to evolving software development requirements. Black Box Testing and surveys revealed that the Prisoner's Dilemma is a fun, participatory game with branching narratives and conflict.&nbsp; Furthermore, player feedback was integrated through a survey with 28 respondents. The findings indicate that this video game has an appealing user interface (UI), a manageable difficulty level, is easily playable on a computer, has simple controls, and can entice players to attempt additional 2D video games.</em></p> 2024-04-05T04:03:23+00:00 Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3282 Perancangan Aplikasi Seluler Dokumentasi dan Informasi Hukum BPH Migas Berbasis Android 2024-04-06T06:03:55+00:00 Yehezkiel Dicky Pandu Ferdinand1 2019104488@student.kalbis.ac.id Edwin Tjiong edwin.tjiong@kalbis.ac.id <p>This work presents the development of mobile application in Android OS to display legal documentation which are published by BPH Migas. The purpose of this work is to streamline the access to legal documents produced by BPH Migas by mobile device users. The development work was designed using agile framework and the application was implemented using Kotlin programming language. The result is a mobile application that can view, download, and share legal documents owned by BPH Migas</p> 2024-04-05T07:22:06+00:00 Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/3360 Perancangan Aplikasi Kasir Pada Toko “PTB CATSHOP” Berbasis Website 2024-04-06T06:03:55+00:00 Miko Ilhamsyah mikoilhamsyah009@gmail.com Muhammad Adrinta Abdurrazzaq muhammad.abdurrazzaq@kalbis.ac.id <p class="SammaryHeader"><span lang="EN-US">Digitalisasi di dunia bisnis sudah banyak dilakukan. Salah satunya adalah aplikasi mesin kasir yang menjadi kebutuhand dasar dari sebuah usaha. Toko PTB CATSHOP merupakan toko yang menjual perlengkapan hewan peliharaan khususnya kucing. Dalam proses bisnisnya, Toko PTB CATSHOP masih menggunakan cara konvensional non-digital. Maka dari itu, tujuan dari penelitian ini adalah mengembangkan aplikasi kasir berbasis web untuk PTB CATSHOP. Hasil pengujian black box menunjukkan keberhasilan dari fungsionalitas yang diharapkan untuk dimiliki aplikasi. Hasil pengujian UAT dengan 10 responden dapat disimpulkan bahwa aplikasi kasir PTB CATSHOP berbasis web ini memudahkan dalam pencatatan kasir dan manajemen toko.</span></p> 2024-04-06T06:02:47+00:00 Copyright (c) 2024 KALBISCIENTIA Jurnal Sains dan Teknologi